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This was a great idea held back by a few design choices that make it hard to play:

  • Enemies spawn too randomly (sometimes spawning on top of you) making it difficult to anticipate
  • Enemies overlap one another meaning a circle-strafe strategy will make all of them overlap and somewhat trivialize defeating them
  • It is difficult to implement and follow a strategy for the game due to the unpredictable collision against the hard edges of the circle boundary, a smoother / simpler boundary would greatly improve this (maybe just a square?)
  • Swinging the "bat" with the mouse is a clever idea! However it is also a bit too unique of an interaction and that causes a little confusion with how to work with it. You're technically always aiming perpendicularly from your direction, which takes some time to get used to. This isn't inherently bad, but if that was explained/detailed better, or taught in a tutorial, that would help.

Well done completing this game, and good job coming up with a unique concept! Look forward to seeing what else you make, or if you choose to iterate on this further!