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(+1)

Nice game. It can be hard to design a puzzle that has a solution no matter what items/characters you pick while at the same time is fun and challenging.  The game falls short on making it appropriately challenging, but I appreciate the effort, and it was still kind of cathartic. The game was easy until I came to a room (the one with two doors and six bouncing skulls) that seemed impossible with my build, and I quit after that.

I'd give it a go again if I knew what I was supposed to do there.

(1 edit)

You have to be careful with who you recruit! Haha, make sure you have the correct people in your team before tackling the room! That was one of the final rooms! You were almost there :D - amy

(+1)

I would suggest allowing the player to see what the nest room is ahead of time to add a strategic element. Also, it frees you up to make more complicated levels because you no longer need to make all choices valid.