Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Indeed very similar, most likely from reusing the same codebase.

But it adheres to the main theme very well.

I remember playing global game jams with the theme "wave" and we decided to use "sound wave". I literally copied one of my teammate's sound processing code (in js) and slapped into my phaser.io codebase (also js. The platformer logic came from watching a tutorial on the fly)

It saved massive time and we were able to finish making the game: A platformer with platforms controlled by singing to the mic. (note: Wrestling with the HTML5 audio API isn't fun)

My artist drawn completely new set of assets just for this theme, and my other friend (who gave me the audio code) did not actually participate in the jam. The platforming code and the game logic (and difficulty tuning and design decisions put into the thing) were all new, inspired by the theme and made just for the theme.

You are still free to say that he cheated, but I see it as reusing some hard work and making substantial work (look at the bullet hell choreography! Compare that to the crappy Nier Automata bullet hell) to make it a completely new game.

Most importantly, this does look like 48 hours of work, as the mechanic is very simple, considering he had bullet hell experience

Thanks for the defense. It's alright if a couple of people think I'm cheating. I agree that they may be a little too similar, but the only thing I really copied from "I Was Hacked" is the teleportation. 

(I redid the code tho for some reason lol)

"I Was Hacked" was clunky  with all cells activating on-mouse-down

This game accepts click-swipe, which makes the gameplay much more fluid

lol I haven't even played I was hacked in a while

guess I'll have to go revisit it soon to compare