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(+1)

Hey @Hermicrab,

I think I understand what you mean, but do you think that having this single system (our 1mpulse reactor) activated by a single button and let the player go 360°, use orbit, recharge the reactor, slow time and cancel the 1mpulse was a lazy exploration and that we only wanted to "tick the box" of the theme? 

Because for us, it drove every single one decision we made regarding the design and how to have art/sound support it.  I don't say you're wrong, I just want to understand if you didn't see the design depth and that's why you think we didn't really explore the theme or if if we're missing something else here. 

And don't worry, we don't take anything personally and are happy to have constructive feedback ^^ 

Thanks for taking the time to comment! 

I'll try to keep it brief:

I asked myself about my game: Would it matter / change much if more than the 1 would be allowed to hit the goal tile. (Yes, in my opinion. It would be extremely boring).

So you could ask yourself how different would your game be if you would have more than one buttons. 

Ok, so the answer would be yes. Because everything was designed around the "only one system" idea. Without this, I'd have left the player choose the ship's direction and remove the spinning mechanic or the orbit and slingshot mechanic, the player could recharge the reactor just by grabbing "floating collectible batteries" like in some many game, instead of forcing him to use the only one button. 

Remove this idea, add other systems and buttons and of course It'd be a completely different game. To be honest, it wouldn't even be a game in space, the idea itself came from the restriction. And guess what, it'd be a boring game in my opinion, yes. I suppose it's not your opinion then, and I understand it, no worries ;) 

Thanks for your feedback.

Then you did everything correctly. 

(+1)

I think correctly, yes (but what I think is not really important). Perfectly, clearly not :D 

Btw your game is cool, I'm really not a "puzzle designer" so I'm always impressed by this kind of design, congrats.