It has the potential to become a solid mobile game. The game needs a little more polish but overall it's pretty good :)
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One Line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #180 | 4.444 | 4.444 |
Overall | #339 | 3.963 | 3.963 |
Design | #469 | 3.667 | 3.667 |
Originality | #603 | 3.778 | 3.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
S W AP P I N G M I G H T H E L P
I bet it would be fun if I got into it, but the long restart time and steep difficulty curve meant made it feel pretty inaccessible. It takes a lot of trial and error to adjust to the idea that in order to jump, I have to be on the opposite side of where I'm jumping from.
The menu is really hard to use; I missed the start button the first time and went all the way around. That's what happens when even the menu is one button I guess ;\
However, it gets points for being pretty creative and innovative. So far out of all the games, this is the one that's most zealously adhered to the theme.
Thank you so much for your in detail feedback! Your points are totally valid! I still think once you know how the menu is structured, you can just keep roling to START the game again. The obstacles should then appear way faster, you're right :) The controls are very unique, that's true, but we hope that new players can get into that as soon as we have a more beginners friendly difficulty curve :D
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