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Papa Bear to Command, the task is over.

Command to Papa Bear, you're done, come home like a champ.

Delightful game, my tweaks would be to make the player run faster, a bigger mouse cursor (interacting with objects in your blue radius would be even better with only pressing instead of pointing) and a smother camera, but this is a good representation of Hitman in 2D, expanding on content with more possibilities and some red herrings would be nice but thats beyond the scope of a Jam.

Adherence to the theme, i think this is the weakest link of the game, the only one bullet thing doesnt come up until the end of the run and the gameplay is not really centered around the Only one topic.

Originality, its not totally an original concept but its execution in a Jam  is.

Command to Papa Bear, stand by for debrief.

Thank you for playing, I plan to let the player run is in the works, along with a better tutorial and a scrapping of the need for a mouse (atleast, not extensively). As for the expansion... there may or may not be some in the works. wink wink

As for the theme, I whole heartedly agree. Originally it would have a much higher focus on the theme, with stealth mechanics and a bunch of guards everywhere - that you could not shoot. This proved hard to envision into a good game tho, and when the disguise idea came to mind... well....

Thank you for the in depth comment and playing!