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The bullet speed felt too slow. This was especially tedious when you know you've missed an enemy and you have to wait for the bullet to fly across the entire map before it despawns. The concept itself wasn't bad and lining up many enemies can feel satisfying. Visually the game could've used more effects (or I suppose people call it "juice") on killing enemies, such as screen shake to increase the kill satisfaction.

I agree. I am learning to do particle effects as I write this. I just need to build some more skills for the next jam. Thanks for playing and the honest feedback.