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(+2)

Fun game! The electrodud thuds are probably the juiciest effects sound/visual effects in a video game I have ever experienced. The idea of a one-button gravity-change game isn't super new, but it was executed to a very high quality level. The dual voltage/time survived system adds a nice challenge without adding pressure.

On the music: 

I expected the theme to be a synth version of Flight of The Valkyries when booting up the game. The music was nice, but it was simple and so I kept expecting it to ramp and add more tracks once I got a certain voltage like how the Bit Trip games do it.

(+1)

Thank you for the feedback, and I'm glad you enjoyed the game! I know the one-button gravity-change game idea isn't new, I was going to go for a different type of one-button environment-change, but couldn't think of something good enough that I could keep small enough to finish. And I definitely get what you mean about the music - I was going to add more tracks (or make the track last a full minute without needing to loop), but I didn't want to risk going quantity over quality. I spend a fair chunk of time trying to make sure music sounds good before I add it to a game I make, and I didn't want to risk rushing the music and it sounding not great.

Not saying these are excuses, as I know I could've done better, but just providing insight into the development of the game. But I'm glad you still found the game fun overall!