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(+1)

Clearing wave 14 didn't advance the level, so I couldn't see the rest of the game.
The concept is really original, but lacks a bit of depth : I've seen enemies of the final waves thanks to your left click, and they are really interesting : I think a faster difficulty curve may have helped the experience.
The written tutorial in your page is mandatory, and conveying the purpose and means of interactions with the enemies and your two balls with clearer visual cues would be important.
I couldn't see my health anywhere, I only know from your page that I have 5HP, but yet, every death was a complete surprise.

Really good game overall, with a small lack of clarity.

(+1)

Hi there ! Firstly, thanks for playing and taking the time to write this commentary, really appreciate <3

I can't disagree with all the design problems you describe, especially some UI about HP inside the game, which is obviously the thing i should've taken more time on, but i had to do it that way, mostly due to a lack of time :p

Better signs & feedbacks could also help understand without explanation which orb to use on which enemy and i may eventually go back to this, but i'll have to fix my whole collision system before i do anything else on this game, it ended up pretty broken in the end due to rush code :D

Outside of that, i'm sorry you had this bug on wave 14, and i know the difficulty curve is kinda slow, but i feared that many players would've run into troubles with how the game controls (it's a bit out of classic genres ^^) if i did hard waves fast, so i decided to slow it down, maybe too much tho.

Thank you for your answer!