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Autonauts

Make and teach robots to automate the world! · By Denki

Feedback, Bugs 'n' Stuff Sticky

A topic by Denki created Jul 12, 2017 Views: 61,779 Replies: 1,418
Viewing posts 481 to 494 of 496 · Previous page · First page

Another minor issue that's a bit curious, if you tell a bot to pick up a beacon, he picks up the one you used to instruct him with.

Here's the long story: I instructed the bot called "bot-beacon" to repeatedly make beacons and put them in a storage box. But instead of picking up the unnamed one he just made, he picked up the one from my forest. So I came up with this solution: I made a beacon called "local" and put it next to the assembler factory, and reduced the range down significantly so that he would only ever find the new one he just made, and not one in the forest, except he picked up "local" and put it in the storage box, leaving the brand new unnamed beacon still on the ground.

So.. you could fix it by excluding that beacon from the range, but then if you did actually want to pick up "local" you'd need another beacon to guide to "local". My brain is starting to hurt thinking of all the possibilities. Has anyone else come up with this scenario?

I did something similar.  I created a bot which I named "Beacon" that creates Beacons and then puts them into the "Beacon Storage", as shown below.  I was able to avoid the problem that you are having by making the "Find nearest Beacon" command centered on the spot where the Beacons are created (as indicated by the question mark (?) following the command) rather than centered on a specific Beacon (which would instead be indicated by the blue-and-red symbol) which I'm sure your "bot-beacon" has connected to its "Find nearest Beacon" command and which you said uses the "local" Beacon.  Try changing your bot's commands this way.  Good luck.

The first time it happened, my code looked very similar to yours with the question mark. I got around it by making him wait for 2 seconds before looking for a beacon, that stopped him from finding the forest beacon before the new one was completed.

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Maybe there could be enemy bots that spawn depending on how many bots there are that won't destroy your bots but corrupt them so they will attack you, and to get your bots back you have to attack them with a sword or any weapon and it will only save your bots and not the corruption itsef,

i think  i found a bug without even playing the game  screen color is pink(or purple) i found this bug in 95% of games idk wth its making this happen can somone plz explain

If your screen color is pink or purple even when you are not playing the game then the problem is not with the game,  The problem is with your computer.  You might want to try taking it to a computer repair place or getting a new computer.

thank you it might be because i made an upgrade to my pc it's not huge like change graphics card or processor but all the programs /games i have is still working as intended and it's my frist time trying itch.io idk it was like this before upgrade but also all games i downloaded frm itch don't work either it doesn't even start or it makes black screen and audio only playing and also the purple screen problem I didn't encounter any problems with anything else than itch. Io games 


But thank u anyways

I found a bug.

When you store any tool (Tested on axe, pickaxe,shovel) and then take it out, it will have full durability.(I guess, you are not saving durability in storages.)

Developer

Thanks. This will be fixed in the new version we will release on Steam

Thank you for that information, Denki.  Since there hasn't been any announcements here for over 50 days, I'm sure your fans appreciate any news on your progress.

Found it listed on Steam this morning.  Wishlisted and anxiously awaiting the release.

Developer

\o/

hello alI can not find the Crude Mortar Mixer is normal?

From the "Research" group of equipment, build the "Stir Research Station" on or near the sand using 5 planks and 1 pole.  Grab a bucket and use it to take about 20 buckets of sand and put each one into the "Stir Research Station".  After the research has completed, a message will be shown about a new blueprint that can be found in the "Misc" group of equipment for the "Crude Mortar Mixer", which then can be made using 5 planks and 1 pole.  Mortar can be made in the Mixer using 1 clay, 1 bucket of sand, and 1 bucket of water.

I cannot build the blueprint


So I got 4 planks for general storage and I right clicked the blueprint w/ the planks in my hand and nothing happend

To build an object from its blueprint, the blueprint must first be placed in the world somewhere, which is done by clicking on the desired blueprint from the list on the left and dragging it to the desired location in the world.  The blueprint cannot overlap other placed objects or blueprints, which would cause the blueprint to appear in red and prevent it from being dropped.

The following blueprint objects must be placed on "Simple Flooring" rather than on bare ground:  Crude Bench Saw, Basic Workbench, Bench Saw, Metal Workbench, Wood Router, Kitchen Table.  The Simple Flooring needs to be created before those objects' blueprints can be placed upon it.  You will usually need to place several Simple Floorings adjacent to one another to have enough room for several desired objects. 

Once the blueprint has been placed, it may be rotated if desired by pressing key R as many times as needed.  Then drop the required logs, planks, poles, etc. that are in your hands onto the blueprint, one by one, by right clicking on the blueprint.  Once all of the required parts have been added, the blueprint will be replaced with the actual object. 

whenever I load up the game the screen turns purple and it says autonauts  has stopped working how do I fix this.

Developer

Can you send you the output_log.txt file please? If you're on PC you'll find it in the Autonauts_Data folder

I cant find it anywhere.

Developer (1 edit)

It should be a folder inside where you installed the game. If you can't see it that means you didn't unzip it properly. How did you unzip it?

I have two issues with the bots, sorry if these have already been addressed but I found nothing by searching.

1: When I'm trying to edit a bot program but it has already done a step like "pick up x" and I start the program again it gets stuck trying to pick up x.

2: This is a big problem if I have a large pile of X and it's standing in the middle of it because I can no longer click the bot.  The only way to fix it is to destroy the program and make the bot move somewhere else so I can take stuff out of its hand.  This is not fun.  I don't have storage for everything yet so I have big piles of stuff until I can get everything organized.

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I have a steam bug, after my first play of the steam release the second time i tried to open, the window was so small it was only the minimize, the unusable maximize and the close buttons regularly in the top right corner, it still seems to work normally based off of the sound but i cant play

Hi. Russian translation has some errors, mostly in bot program menu. Maybe author is good in English but he is not that good in russian and he doesnt even know the difference between "-тся" and "-ться".  Also "until" is currently translated like "while" should be.  As a result we have unreadable bot programs. 

btw it would be nice to change loops caption from "Loop: until X full", "Loop: until X not full" to something like "Loop: exit when X is full", "Loop: exit when X is not full". Current form makes problems in some languages(in some languages you need multiple words to translate "until"). New form looks more user friendly in any language.

Also "Planetary Annihilation" were using "crowdin" service to create community-driven localizations...And they had a lot more text...And it worked...

06/21/2020 I wanted a bot to generate all the planks, poles, and fixing pegs I would need to create a Mk2000 bot. I run the following code using an Mk2000 with Good Bot Power and Good Bot Brain upgrades:

Times: 1 (I included this in case I want to create multiple bots)
  Times: 12
   Times: 2
     Move to Log Store
     Take from Log Store
   Until hands empty
     Move to MF.Saw Planks
     Add to MF.Saw Planksa
  Times: 3
    Times: 7
      Find nearest Plank in (MF.Saw Planks)
      Move to Plank
      Pick up Plank
   Until hands empty
     Move to MF.Saw Poles
     Add to MF.Saw Poles
  Times: 3
    Times: 7
      Find nearest Pole in (MF.Saw Poles)
      Move to Pole
      Pick up Pole
  Until hands empty
     Move to MF.Saw F.Pegs
     Add to MF.Saw F.Pegs
Expected Results:
  Planks = 2 Planks/Log*12*2 = 48 Planks - 3*7 Planks2Poles = 27 Planks (more than what is needed for one Mk2000 bot)
  Poles = 2 Poles/Plank*3*7 = 42 - 3*7 Poles2F.Pegs = 21 Poles
  F.Pegs = 2 F.Peg/Pole*3*7 = 42 Pegs
Results Achieved:
  Planks = 13
  Poles = 19
  F.Pegs = 42

I ran different sections independently of others and, sometimes, more than once:
Times: 1
  Times: 12
   Times: 2
     Move to Log Store
     Take from Log Store
   Until hands empty
     Move to MF.Saw Planks
     Add to MF.Saw Planks
Expected v Results Achieved:
Planks = 48 v 37 (1st attempt... may have been a fluke), 48 (2nd attempt)

Times: 1
  Times: 3
    Times: 7
      Find nearest Plank in (MF.Saw Planks)
      Move to Plank
      Pick up Plank
   Until hands empty
     Move to MF.Saw Poles
     Add to MF.Saw Poles
Expected v Results Achieved:
Planks starting at 48, ending at 27
Poles = 42 v 42

It seems to do fine when I simplify the code/run each section separately then has issues when they are all combined. I believe this is an issue in the game but it could be something I've done incorrectly.

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Mk0 bots haul straw to 'Log Cabin's without issue. Mk1 bots don't recognize the 'Log Cabin' blueprint. 

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