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A jam submission

Escape From BonetownView game page

A short, weird comedy horror RPG adventure
Submitted by The Bworg (@ItsTheBworg) — 2 days, 1 minute before the deadline
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Escape From Bonetown's itch.io page

Results

CriteriaRankScore*Raw Score
How spooky or fun is it?#24.4104.714
How good is the game?#34.0094.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who's on your team?
The Bworg (Some support from Pixelteriyaki and dBXYLevi)

What's your game called?
Escape From Bonetown

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Comments

Submitted(+1)

Really fun! The music was probably my favorite part, got a good vibe to it. I liked the different gameplay elements, the roguelite vibes, and the art was simple and fun. Responsive gameplay. Great job.

Developer

I somehow saw this comment less than one minute after you posted it. But thanks, I'm glad you enjoyed it and really appreciate the compliments!

Submitted(+1)

A spooky and adorable lil adventure! Excellent 2-bit animation, seriously there's not a single part of the visual presentation that doesn't feel polished. (I hit alt-enter just to see what the original resolution is and I have no idea how you fit that much detail into that few pixels). Seconding the request for a fast-forward button - the gameplay itself is quite snappy, but the text isn't (yet).

WarioWare-style combat is hard to get right, so again, props for managing to make all the microgames both very responsive and with multiple input schemes. Some attacks have very narrow response timers or visual cues that are tricky to notice - the red flashes at the bottom of the boss fight are something I didn't notice until after I died to 'em, for example.

Would absolutely be interested in a chapter two. The notes in the backpack were intriguing and I'd love to learn more about this town o' bones.

also i did not pass a single dice roll in either of my playthroughs. f.

Developer(+1)

Thank you so much! I do kind of specialise in working in low resolutions so yeah my games tend to work on a very small scale! I don't know why but I just enjoy squeezing as much content out of a tiny number of pixels as I can. I'll get on that text skipping as soon as the jam is over though. I actually already have it partially implemented, I just need to add a line or two of code!

The microgames I'm mostly happy with, though I would like to create groups of them with consistent rules so when you see one, even if it's unique, you immediately understand the controls and the rules. That'll be my major goal if I expand this further. But the dodging parts probably do need the most work out of everything to get right, I think.

I already know where the story would go next so who knows, maybe you'll get to see it!

Submitted(+1)

Bone town kicks a#@

Developer(+1)

Thanks, love the enthusiasm haha!

Submitted(+1)

The intro reminded of Made in Abyss and the rest reminded me of Undertale.
Very nice and cute game. I don't usually like when combat is based on luck, so I really dig the minigames and being able to dodge attacks.

Developer

Thanks for the kind comment. I haven't seen anything of Made in Abyss but I've heard people saying good things about it so I'll take that as a compliment! I didn't realise just how many similarities there were to Undertale until people started mentioning it, but I should have known with the art style and the quirky take on combat. Now it seems obvious!

Submitted(+1)

A nice Undertale feel with a sort of gameplay design like Darkest Dungeon. Nice little game I just which you can fast forward through dialog.

Developer

This is a very good point, I should absolutely have allowed skipping - if I update it then that's going to probably be the first thing I do!

Submitted

Awesome. Gives me Undertale vibes in the best way. Great presentation. Great writing. If I had to nitpick to give some kind of constructive criticism it would be that the event challenges could have more than one try or a practice round so you get a better idea of how the inputs feel. This is really just nitpicking though. Really good job.

Developer(+1)

Thanks! You're right, that was actually on my "If I have time" list of things to add in, to find a way to give players time to adapt to the minigames first. If I expand on it, this is 100% something I want to include.