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Hello NidoCreations! 
Thank you for dropping your thoughts here, we definetly want to fix that weird positioning of Chamo when being stuck in some surfaces (also we need to fix the bug where you can go through some elements :') )
The first version of Chamo had a few levers to activate (they spawned some blocks to create new paths), then we thought about using a new bug that couldn't be eaten and could be used as a moving platform... but we had no time :(
Regarding the "tongue release" we wanted to add exactly that feeling, when we played Celeste we understood that giving those "advanced" tools to the player makes them feel really great with themselves.
Thank you again!!