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Thank for this comment! First of all I don't know too much about Unity's UI system so maybe there's a problem about that. And about the Credits There's a bug that when you 'Enter' the Credits the game becomes unplayable. The system can't get the Inputs so as a team we decied to hide this bug. :D

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I don't think the distance tracker issue is caused by Unity's UI system. It's just the way WebGL displays content. If you're in full screen, it's not noticeable at all.

Good job turning the credits bug into a feature. "I definitely didn't do the same thing," I said, lying.