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That's odd. I think I know how to fix this bug, I'll look into it :D

(+1)

And I think I have it figured. 

How to get the final monologue for each character.

It's not about level or speed, but about when I buy their final item, right?

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And I just had an error. I am unable to post a picture of the error as without a VPN I can't do that here. China problems always on the internet.

It didn't reset the game,  but here is what it says:

An embedded page at v6p9d9t4.ssl.hwcdn.net says

An error occurred running the Unity content on this Page. See your JavaScript console for more info. The error was: RuntimeError: memory access out of bounds 

at https://v6p9d9t4.ssl.hwcdn.net/html/8777349/Build/Noncompressed%20Build.wasm:wasm-function[493]:0x68736 

Then loads more lines of similar stuff. I have no idea about all this tech stuff. I just play, watch, read and write. I leave the coding for others.

I also am not going to check my javascript console for more info as I don't really care.

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OK. I am going out for the night. I will leave the game running as there is not much else I can do with it.

Maxed Blessings (again), Level 19 Throne Room, 1 billion Favor.

I am thinking that it might be nice if unspent Blessings had a passive effect. Now that I am firmly in the endgame, I have 608k blessings and growing which are pointless now.  If each one gave a percent to something, things would be going much quicker now.

Anyway, at least you won't be pinged all the time for the next few hours!

Later...

(2 edits) (+1)

One more thing.  Purrcules has bugged out.

His level is currently at - 400000000000/9999

with earnings per second of -5E+52/s

Both numbers are gradually increasing, so hopefully it'll be fixed when I return.

He is level 19 in the throne room.

And he's back to normal again as making 5e+52 doesn't take long these days.

Anyway, another oddity to wonder about.

EDIT: Loads of my cats are doing it now. I guess the level is limited to that number just around 2.14 trillion which causes everything to go into minus numbers when it is reached. That needs to be changed or I will never see any more than Hairy and Meowruto's final messages.

(1 edit) (+1)

This really is a game ending error. Levels need to be done in the same way as currency: m, b, t, q, Q etc.

When they bug out and go into minuses, they are removed from the Upgrade drop down menu which makes buying their last item even more troublesome, assuming I can actually earn enough currency.

I have never thought their levels would reach such high numbers, but I guess since you've made it this far, increasing the max level does make sense. Let's hope nothing breaks when changing that lol

And thanks so much for all the feedback, I just need the time to work everything out :D

If you read my story, then you know that I like P-Nutting games.

It would seem that the 2.14 trillion barrier is the easiest fix as your other numbers go up to 9.99 Centillion visually and beyond as 'Way too much.'

Yes, I've read your story and it's quite remarkable how much effort you put into games :D

I would like to add an easter egg for you, I'm just not sure what kind of text I could use.

So far I've come up with the following:

"Knock knock!" - "Who's there?" - "Doc" - "Doc who?" - "docnutnut!" - "I don't get it."

But I can change that to something else, if you'd like :D


About the level barrier: I've just tested it out and there seem to be no issues with changing the type of variable. I don't know if you have any experience in programming, but I'll try to explain: there are certain variables, such as numbers, texts, etc. For the max levels, I've used a variable called "int", short for integer, which can display whole numbers from -2.14 trillion to 2.14 trillion (or 0 to 4.29 trillion, if you drop the negative sign). This can also be seen in 32-bit systems, as 2^32 equals about 4.29 trillion. So to increase the limit, I need to use variables that can display higher numbers. The largest number, that can be displayed, is 10^308 and can only be reached with the variable called "double", which not only displays whole numbers, but decimals, too! 

I had feared that changing the type of variable would reset all levels back to 0, but after testing, it seems like the numbers were converted correctly.

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It's your Easter Egg and your game. I am not going to decide what my cameo appearance looks like, that's the director's job.

Thanks though, I look forward to it whatever it may be.

My programming knowledge is low, but I like numbers and I get the whole problem with numbering in games. Back when I used to use Cheat Engine, the 2.14T limit was handy to know about. I didn't realise double went up to 10^308. I guess that's why games rarely go much higher than a centillion.

Hmm, memory access out of bounds, sounds to me like there is a problem with too much going on in the game, not sure. I'm fairly new to programming lol

Yes, there is a monologue for when you reach level 9999 (highest milestone so far) and one for when you bought all of the upgrades.

Not sure if you read my replies to that message.

When character levels reach 2.14 trillion, they switch to -2.14 trillion  and work their way back to zero and then start levelling again.

This really is a game ending error. Levels need to be done in the same way as currency: m, b, t, q, Q etc.