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It has a very cool mechanic wich felt interesting, satisfying and rewarding, but also very hard and too punishing. Because even if you figured out the puzzle and had that Oooohhh moment you still had to perfrom all jumps perfectly.

Puzzle design was good, but it would be amazing if player could finish levels in one long combo from start to end. 

Presentation was a bit off too with sounds and visuals, but It's because all time went in to puzzle design. If there was more time I think this problem wouldn't exist.

Overall I think this game need polishing here and there to make it less punishing for every single little mistake and after  improving visals and sfx and we can get a very cool puzzle/platformer and a great game.