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Hi there! Good point on the turning speed, although we setteld on that speed trying to balance the responsiveness and the game difficulty.

What would have you done to improve the spawning of the "bad ones"?

(+1)

If possible, make them spawn like a second or two after the bump. That way if it happens, the player can go "Oh shoot!" and run away, then a bad one spawns and the chaos continues. Thanks for the reply, it's great to see developers responding to feedback!