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(+2)

Fun game that feels great to play, with an absurd amount of polish for 48 hours. I wish there had been some other mechanic to expand on the (really cool!) mechanics that were already there though! My strategy was, whenever I received an order, I would just put the appropriate number of ores in the furnace and process them as a batch. I never needed to worry about ore burning and got up to 1200 really comfortably before I got bored and quit. Would have made for a more interesting push/pull if the game ever threw some wrenches in my plan.

I feel like there's a ton of potential here, hope you all continue to work on it.

(p.s. my left hand hurts right now, so thanks for making a game I could comfortably play with just my right ^^)

(+1)

Thank you for the comment! I hope your left hand is feeling better, and that your right hand doesn't now hurt instead x'D

You were quite the champ scoring that high, thanks for including your score! You're right, though. When things are going well, there aren't that many wrenches being thrown in, so the wrenches are only being thrown in when the player makes mistakes, like leaving an ore in the forge too long or failing to fulfill an order (Both instances blow up 1 floor tile, making it inaccessible and harder to navigate the map). The customers do keep coming more quickly and having less time to complete orders over time, but the build up isn't all too rapid right now. We'll definitely consider throwing more wrenches, it wouldn't be a real workshop otherwise ;P