The dev mentioned elsewhere in the comments that they learned a lot from GMTK and it shows here! Lots of good, iterative level design based around their core mechanic and while I sometimes had to do a double-take to be sure I wasn't in the same room, I was pretty pleased with how well the game was teaching me things and reinforcing its lessons.
On that central mechanic, I'm definitely a fan. Trading mobility for information is a compelling cost of doing business and I find it hard to criticize this game overall.