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I think one of my big regrets as the artist on our project was not doing more preparation beforehand. Went into the project without really intending to use Unity's built in skeletal animation system since I wasn't familiar with it at all, but it ended up being sort of essential in being able to achieve the visual scope that I set forth in a timely manner. And the system is still a bit buggy, so it kinda ended up being a bit of a time sink.

Still pretty proud of the visuals we have, but it wasn't a smooth process. =P 

https://drizzlegames.itch.io/paparazzi-panic




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Well, it looks great!

Really pretty game regardless! Good job learning new tool and excelling at it in 48 hours!