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(+1)

Graphically charming, and the core idea is neat. We couldn't quite feel out where the player's exact hitbox was, so we often died to enemies that we were walking towards, sword in hand. This was a pretty enjoyable little game, and getting the enemies together for a good ol' fireball was satisfying. We capped out at 17 points.

thanks for the feedback, Much appreciated! Good comment, there are definitely some hitbox things to work out haha, thanks for playing.