Graphically charming, and the core idea is neat. We couldn't quite feel out where the player's exact hitbox was, so we often died to enemies that we were walking towards, sword in hand. This was a pretty enjoyable little game, and getting the enemies together for a good ol' fireball was satisfying. We capped out at 17 points.
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Untitled Wizard Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1655 | 2.263 | 3.200 |
Overall | #1818 | 2.310 | 3.267 |
Adherence to the Theme | #1841 | 2.404 | 3.400 |
Originality | #1875 | 2.263 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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