Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

I think this would be a good mobile game. I like the simplicity of it, however I did not quite know what to do at first. It seems like the player does not run to the light 100% of the time so that confused me, but once I got passed that it was fun. I do think that the things that crush you should not do that when the light is not there. I am guessing you have a mechanic where things are not actually there if you can not see them but I was not sure. I also almost wished that the light was just bound to the mouse so I don't have to hold click. I kept accidentally letting go of the lamp.

(+2)

I'm glad you liked some of our ideas! We tried to leave the game a little bit vague since it was a puzzle game, but perhaps we overdid it. The character always runs to the left when he is out of the light, and that is mostly a leftover from some of our initial ideas, where we wanted him to run to the start of the level if the light left him, but we ended up changing this a bit. We also do have a mechaninc where some things dissapear when there is no light, but just a couple walls do, not everything. It just felt like we could design the stages a bit better that way, but I guess it ended up being a bit confusing, so thats our bad. And yes, I totally agree the cursor should be bound to the light, it is just way more convenient. I friend of mine brought that to my attention when I showed it to him and I was like "Yeah, why didn't we do that?" Either way, thanks for the feedback!