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I like the differences between the two modes and how that impacts your puzzle solving planning. The design of the game is pretty minimalist and I do like it. The wall jump seems a little finicky with the timing being so precise, it would be nice if that could be smoothed out more in the next iteration. Good job altogether.

Hi! How did you do the wall jump? Are you keeping pressing the X button? I see that this solution didn't like at some people! :(