Cool idea! I like the theme you picked:) I had struggled a bit with camera when turning directions, it was to fast for me, but overall really nice entry!
Play Prototype
SeaVania (prototype)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3 | 3.833 | 3.833 |
| Metroidvania | #11 | 3.750 | 3.750 |
| Overall | #12 | 3.646 | 3.646 |
| Execution | #14 | 3.500 | 3.500 |
| Sensory | #20 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
GameMaker Studio 2
Team/Developer
NotTimSullivan
External assets
Sounds that are not Music - various artists on FreeSound.org
Prizes eligibility
LearnIndie
Comments
An impressively rich and immersive game! The artwork and theme are captivating, and the atmosphere truly transported me underwater. Stellar work!
I was looking forward to this because of the sea theme, but I enjoyed it even more than I expected.
The core gameplay of aiming with the shoulder buttons was really smooth and addictive. It put me in mind a little bit of Worms for some reason. And the Boss fun!
And you can't go wrong with a grappling hook. Maybe make momentum carry through though. It definitely works fine once I realized you have to hold a direction to move after release, and maybe it suits the retro look better, but part of the fun oof grappling hooks for me is the follow-through of the physics.
Agree on the Left-Right camera thing. This is why I never implement it, because while it makes sense for visibility, I can never get it to look/feel natural.
I wasn't sure where to go after that though. I tried going back to the start thinking the grappling hook would unlock a new area, but no dice. Is that the end?
If not I'll finish it. If so, I'll post my record of my gameplay.
Here's my playthrough: MM21 - SeaVania by NotTimSullivan
Cool game, I enjoyed playing it, especially the boss fight with the guy who shot black circles and dropped the grapple. And then grappling from the spikes on the roof was pretty fun too! Just one problem I have is that all the controls are displayed only at the start and it seems there is no other way of reading about them and it's hard to remember all that (same problem in my game lol), I tried pressing escape a few times for a pause menu but that just closed the game.
Really fun! The grapple was a cool ability and I would love to see more of that in platforming situations :) The look ahead on the camera was nice but some of the enemies I fought I tended to toggle looking left and right which made the camera move a ton. I would suggest having a little deadzone in the camera before it moves. Overall great game!
Great game. I loved the grapple hook and exploration. The theme was great. The enemies were really nice especially the rolling one. I found some missing collision almost at the bottom were the player fall off and die.(will take a picture tomorrow to show you where).
If I have one nitpick is that I would have loved some bigger creatures roaming around but other then that you really hit the spot!
Very enjoyable game, I liked the underwater theme and the harpoon shooting and grapple mechanics were fun. I struggled to hit enemies at the start but once I got the explosives I enacted my revenge >:) I did glitch through the wall twice, the first was after loading a scene and I had to replay the first part. Second time was random when hitting a wall but I was able to get to a transition trigger and load a different scene. Good job, I would like to see more developed.
Ayyy someone else with an entry involving water a lot haha!
Liked this one, movement felt smooth, and the grapple felt great with the ability to aim up or down on the shoulder buttons. Bombing everything without limits also was one of my guilty pleasures. I feel the game could benefit more in the audio department, having BGM and a diversity of sound effects could up it. But I enjoyed my experience anyways!
Good game , it has good mechanics and it's fun and has good visuals.
I found a few bugs and one was game breaking so I quit came back and doesn't save so that's where I stopped.
the first room with the jellyfish the player is not visible and I die when I stay still in a platform , I cleared it by moving without stopping (I thought the stalactytes fall on the player and I can't see them), though it could be a bug something like that would work really well for this game it was fun clearing that area.
I was backtracking from where I got the grapple and when I passed through the entrance The scene loaded with the character stuck inside a wall (I am geussing it should be impossible to go back ther but you didn't adjust the hight of the wall properly and you just jump over it).
Whoops I know exactly what's causing the invisible bug, that's what I get for making last minute changes and submitting without testing. I'll fix that as soon as I get home. I think I know what's causing the 'stuck in wall' bug too. Thanks for letting me know, I should have them fixed in about 2.5 hours (after I get out of work)




Leave a comment
Log in with itch.io to leave a comment.