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I was looking forward to this because of the sea theme, but I enjoyed it even more than I expected.

The core gameplay of aiming with the shoulder buttons was really smooth and addictive.  It put me in mind a little bit of Worms for some reason.  And the Boss fun!

And you can't go wrong with a grappling hook.  Maybe make momentum carry through though.  It definitely works fine once I realized you have to hold a direction to move after release, and maybe it suits the retro look better, but part of the fun oof grappling hooks for me is the follow-through of the physics.

Agree on the Left-Right camera thing.  This is why I never implement it, because while it makes sense for visibility, I can never get it to look/feel natural.

I wasn't sure where to go after that though.  I tried going back to the start thinking the grappling hook would unlock a new area, but no dice.  Is that the end?

If not I'll finish it.  If so, I'll post my record of my gameplay.

Thanks I'm glad you liked it. Carrying momentum after grappling is a good idea, I'll be sure to implement that

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Here's my playthrough: MM21 - SeaVania by NotTimSullivan