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This is difficult! We needed to bring in a partner who has more experience playing platformers to get past around level 6. It's very fairly difficult, though; all the information is fairly presented, there's not much in the way of unfair platforming tests, and it handles pretty smoothly. We got far enough to see a couple creative uses for the slow sliding green block. It's clear you put a lot of thought in to the game's design.

Thanks for the feedback, I'm glad you persevered that far :)