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Unity is now charging you every time someone installs your game:

https://unity.com/pricing-updates

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Looks like it takes effect in December? Still this is awful.

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This is another reason I like Ren'py. And I can play Ren'py games on android using the Joiplay app.

If I knew Python, I’d use Ren’Py, but I don’t x3 so I’d have to learn that first, and I did try to years ago and hated it, which is why I wound up using Tyranobuilder, then Naninovel instead T_T

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It's okay. I just wish you could either port Darling Duality to Tyranobuilder, or make a web version. But, that's just me being selfish

If I could do it easily, I would x3

A web version would just be extremely laggy and virtually impossible to play, which sucks, cos it would be a much easier thing to do since I can just switch to a web export. But I tried a web version of an even smaller project than this as a test in the past, and it was just unplayable with the lag and stuff >.<

Learning Ren'Py would be the best long-term option, but I just don't know if my brain can take it xD I was almost completely put off of trying to make my first VN when I tried Ren'Py years ago, haha. Just wasn't fun at all to use >.< Well, putting stuff together in Tyrano and Nani hasn't exactly been fun either, it's the part of gamedev I hate the most the programming and such x3 but at least it's bearable for me with Nani, haha. 

I've been talking to a friend who uses Ren'Py though, so we might end up teaming up on some stuff in the future :3 

I'd be a happy bunny if I didn't have to deal with programming stuff too much, haha. I just wanna write and make soundtracks x3

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It is a massive dick move what Unity are planning to do, but afaik, it’s not actually likely to ever impact me from what I understand anyhow. Cos the way my brother explained it when he first told me about it, it sounds like the fees only come into play when you have X number of installs + X number of sales/revenue, and that you have to meet both to get hit with the fees. 

I honestly can’t see my projects ever reaching anything close to the cap for installs or revenue, haha. I mean, I have no way of keeping track of installs, but across all my projects across all time, I don’t even have a fraction of the downloads mentioned. 

I just checked out their docs on it again, and it seems they’ve updated it even further to not include folks using Unity personal, which is what I use. And the figures say $1,000,000 revenue and 1,000,000 engagements… neither of which I imagine I would reach in my lifetime xD I’m only on 150k downloads across all my projects over all time.