It was a bug on my end it turns out, and it reappeared later but that was perfectly timed and made me laugh so hard. X'D Great game!
QwanGetMad
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This was a great demo! :)
I wrote an accessibility review for this game. However, itchio's review format is less public, meaning prospective players can't see it.
However, I hope the review is helpful to your project.
If you would be interested in having anyone accessibility test or review any current or future games please do let me know. I also look forward to writing a review for the full game if it is still in progress.
I tend to put reviews on steam the most as they're most accessible. So if you have any games there you would like an accessibility review, again, feel free to reach out here.
Best of luck, I've enjoyed two of your games and am hoping to try a few more!
There's too many ethical issues with Ai stealing content. Also I'd be worried about the searches on AI sites kinda... overshadowing the original art, you know?
I think it's best to befriend those who make OCs for bot RP or make your own rather than take chars from other peoples work.
Only time I don't care much about that is if it's like people making bots of some major game or show. But never small creators works without express permission, and never humans on any basis at all.
Best to assume an artist would not want AI of their work rather than to assume they'd be ok with it. We don't know how many have been victim to seeing AI fakes of their work or anything!
Not saying that's happened here but many of my artist friends have very strong feelings about AI, even if they're not 'anti-AI', because it's so complicated you know?
Surprised they didn't reply. Checking their patreon, April this year they released a play test for backers. They've already met their main goal budget so there's no reason the game won't be completed. Sounds like they're making progress slowly but surely.
Here's hoping there will be some communication here, although it's possible they're aiming to release it external to itchio and thus the lack of communication or home page?
I think I was supposed to get this in the Palestinian Aid bundle of 2021. I can share the page screenshot for verification or maybe the email. I just know clicking that item in my list goes to a 'not found page' but checking the authors account (delta / iasmin omar ata) I see the version that looks the same listed here.Any chance I can get a copy of it or was this version not under that agreement?
I saw the comment below and have emailed :D
Just bought this to support the upcoming game and hopefully the owl film if it's still being done.
I loved karambola (just had the pleasure of playing it). It's so beautiful.
Minor note that might be obvious to others, but players need to add Karambola to their steam library first before using the steamkey provided here!
Thanks for the great art you both have made and I wish you luck with the future projects. :)
*edited a mispelling
So I tried opening it in Firefox as other commenters suggested a few months back, but... it saved as Win.rar, and it's not a file that can be opened, apparently. It's not a zipped file or anything, not sure what it is. I have no way of accessing it.
I'm glad I didn't spend money on this because it'd be really upsetting to not get a response or the game access. I'm glad the web version works but I just wish we could download it :/
Lol that's funny about the person streaming it. I bet the chat were screaming at them.
Lol I have memory issues so I question my memory a lot, maybe that's why I tried out the second run then saved and eyed my computer suspiciously. XD
Yes, curse of the potato hostage. I predict the ending is him taking off a blindfold and showing you a mirror and you're just a blushing potato. I'm right, aren't I?
Yeah sometimes I see indie devs be like 'I don't have that computer so I can't figure out how to make it run on one'. And it often makes me wonder how much of the commercial expectations we're putting on indie devs. Like a big company absolutely should have it run on multiple platforms, and have the people to iron out as many bugs as possible. My ex used to work for a company where is job was just to play a section of a game over, and over, and over until he could identify or fix a bug lol
It's sometimes hard to know which of those expectations are possible for indie devs and which are asking them to do 50 well paid jobs for free. lol
Yeah I always try to make my feedback be balanced with suggestions, because if I'm just like 'I hate this thing' it's like .. ok, feeling noted. All I've shared is a feeling, not any.. er, real problem? I like writing accessibility reviews on steam, so in terms of story critique, I sometimes critique poorly handled subjects they don't know enough (like when someone uses a mental illness as drama and gets it wrong and adds to stigma) or when there's a plot hole that's not just funny but genuinely confusing. Sometimes that works out for the best, as it becomes a space for fan theories or it's revealed they're aiming to do sequels on those things. But if the story isn't for me, I just say that in the review and try to make sure it's clear what you could expect if it is for you. Rather than berate the dev.
Obviously, I'm not really using itchio comments the same way (unless I actually finished the game) but it's nice to get real convos going with the devs and it does help change how I might critique stuff. I also sometimes speak to a techy friend who can offer some insight as well. I think it's important because otherwise it's more like shouting into the void, but pointing at someone in particular. Not very helpful. lmao
I love the art work on Apartment no 9, that's what drew me in initially, it's unique. Likewise the story seems unique, so I'll definitely get it. I can't decide which version to play because I like the male designs for all of them (but the partner, who I prefer female). lmao I'm so shallow when it comes to characters! But I'm looking forward to playing Bitter/Sweet when the next route is out too!
Thanks, I hope your day is going fantastic too :D
Omg yes I love the vibe of this game so much. Such heavy 90's vibes in the anime and music, even the colouring. I love it so much :3 They did really well pulling in all the assets they used to make something so fluid.
I thought Animal Crossing just had weird noises rather than language sounding words, but I've never played it. But yeah I never gave much thought to whether it had a name or set of criteria to define it really haha
Is this game supposed to send me back to the menu when I get to the end of a conversation? I wasn't sure what happened so I went to Extras and it had another conversation. But then after that going to extras went through the original conversation so I exited after saving.
I can see someone mentioned multiple endings here but it wasn't clear what happened when I got sent to the menu; is that part of the game?
For reference, I downloaded the Directors cut for Windows. It's labelled Potato version or something in the files, which is funny because my computer took like 10 minutes to extract the game even though I have super fast internet (apparently). Certainly felt like a potato in the moment. XD
Wow yeah that's a lot of work. As a non developer, I don't know how hard most of these things are, or at least time consuming, or how many annoying bugs can pop up when you fix one thing. So that's fair.
Yeah sounds like you're doing a lot and it's amazing as a 1 person team. :) haha your brother sounds like my ex, they get reallyyyy into things and binge every available crumb possible for as long as possible. Waiting years for one episode of a series or chapter of a game. Lol It's honestly impressive. I just forget for ages then come back like 'Oh this seems like something I would like. Oh, I did like it, 3 times already apparently. Nice taste, past me!' lol
Yeah if I'm interested in a dev, the first thing I do is look at their profile at anything else they do, I'm sure I'm not alone in that. :D On that note, I've been wanting to play Apartment no 9and bitter sweet for a while! lol
Best of luck with your projects. I wonder if starting multiple games is similar to fabric crafters starting multiple projects and half finishing them. It seems like a general 'creative person' problem, that we have too many ideas and create too many projects for a lifetime. Just kinda funny.
I'll keep checking on progress on your games anyway, I appreciate your in-depth replies, I'm sure feedback can be really nerve wracking and I always appreciate when someone is really open and welcoming of feedback especially as I don't always know if it's going to hit someone on a bad day!
Ahh thanks so much, I dunno how long this took you but I appreciate it! I think I ended up on that site but got overwhelmed with it lmao.
I've been able to download it now so at least I can hear it when I want without our overlord Youtube.
I appreciate them crediting regardless of whether it was needed or not. Sadly too many people skip that step and it does mean we can enjoy them more if we can find them. I just wish it was a bit easier to access because I love that song so much. It gives me great nostalgia vibes but of the most happy parts of my childhood OuO
Apparently the song is in Hanamogera language (semantic-free gibberish), that's kinda cool. Not sure I'm understanding the concept properly though lol
Yeah that does make sense, and people knowing the potenital range of the full game is good.
I think being able to differentiate the active and inactive options in the demo might be good. I dunno if it's doable but maybe the text or background colour could be slightly different (while still maintaining a good contrast).
I understand you're balancing a lot of things in doing this though.
RE demo's in general, I have really bad memory so I don't mind playing a demo to get excited because in a few months all I'll know is 'I really want to play this' but not any of what the demo had haha. It works well for replay value and makes it less cumbersome to have just a demo in the meantime.
But some games end up being abandoned and it's sad when both the fans and author get blueballed by whatever situation makes it impossible to finish the game lol
If you are able to make tweaks like I mentioned, I'll try the demo out again, but if not, I'll wait until it's fully ready. So best of luck with the project.
I'd just rather it not show choices I can't pick because it's not a choice in that situation. Even in a demo.
Like an alternative would be to have the non-active choices be a different colour so I know in the demo 'this would be an option and we're leaving it visible but not much point clicking it'. As it is right now I just got through lots and lots of 'this isn't available, this isn't, this isn't' and it killed my drive to continue the demo because I felt like it was unclear what would be possible to engage with.
For me, I engage in the game by trying to see how I'd feel in that situation and picking what matches my feelings most, if the options are limited in this way, I stop being able to be in my feelings and connecting with the character, because I'm constantly going 'Wait what?'.
So I will only be able to play this when either it's finished or the demo has the non-active options more clearly labelled before I click them. Otherwise it feels like it's saying 'NO! No choices. Only unspecified choice!' [insert that lil dog meme lol].
I'm sure they will have great choices when it's done and I don't doubt there's choices throughout but as it stands right now, as far as I got, it gave the impression you will only have one path and it won't let you know until you pick a choice that you picked the 'wrong' one, and then response as thought you picked another one. It's just stressful for me personally lol
OH one more thing, I think I've seen some things where comics artists will have backers added in background scenes. Not sure if there's a chance backers could add lines of dialogue or something cheesy that doesn't change things too much but otherwise not really sure what could be done as a 'reward'.
Also to say, I don't think it means devs 'don't need your money', but like, if you think this is unfair (like me) perhaps suggesting alternative rewards might help them have more options that'd make everyone happy in the future?
I have no ideas so I've not suggested any, but if we grumble without giving suggestions, what are they supposed to do?
Offer no rewards to backers who are the ones that make sure the game is actually MADE in the first place? They need that funding in the first place to make their dream projects a reality, we can't spite that.
I dunno, just seems a tough situation.
Yeah I'm not sure what ways you can reward backers in a fair way tbh.
I backed Dead Dating and one reward was that we got 18+ content but no one else will get it, just like this game.
Even though I got the 18+ content I still feel uncomfortable with that set up and wish everyone could get it.
I get that was my 'reward' as a sponsor/backer and I'm not sure what other reward would be better but I think it feels like backers who had money or knew about it early enough get the full game and others don't, even if it's not 'storyline' stuff.
I wouldn't make use of desktop background images and outside of physical rewards (which many devs can't afford to make), I'm not sure what they CAN offer us as a reward...