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(+1)

Honestly it's really good.

The choice between move or shoot and how it's implemented kinda felt to me like a more modern take on the "Tank Controls" older survival horror had to not let you go gun crazy and kill everything, the sound design felt spot on for a zombie game, and i like the little "Light area" to get the atmosphere right, also i agree with what most people already said here these types of controls would work quite well for mobile.

2 small things but nothing much, 

you should cap the firerate, because if you have a good triggerfinger you can almost go machine guning the ennemies from a distance, and since you can see the zombies further than they can see you you can sometimes kill them while they stand still.

Otherwise your game is solid so congrats ! :)

Also the "hungarian meme room" even though i had no idea what it meant XD proved useful for navigation to find the purple door.

(+1)

Thank you for your feedback (+1 for mobile, noted)! :)
Oh, I remember the "tank controls", but until now I had no idea it has a name... :D
The lights and shadows are need more tweaking as well, it's not how I imagine to be, but that happens when you have deadlines.

Fire rate. Yep, it was planned as well, and a shotgun too. You could switch between them with a [LMB] swipe up or down. But the game was too short for more than one gun, and somehow I ended up with the simplest one, e.g. no reload, no fire rate limit, no fixed amount of ammo. But again, these will be all back once I continue to work on this project.
The zombies... yes you can see them, I don't have an excuse for that, it's just bad game design. :P

P.S.:
About the bojler thing: https://knowyourmeme.com/memes/bojler-elado 
Like I said, don't ask. Just don't. :D

(+1)

Haha thanks for the info now i know :p