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Blue October's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #32 | 4.233 | 4.233 |
| Audio | #101 | 3.500 | 3.500 |
| Innovation | #120 | 3.333 | 3.333 |
| Overall | #145 | 3.400 | 3.400 |
| Game Design | #188 | 3.300 | 3.300 |
| Fun | #329 | 2.933 | 2.933 |
| Theme | #403 | 3.100 | 3.100 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the crew of the "Blue October" submarine which is diving deeper and deeper into the ocean, but also into troubles...
The name and overall idea are a reference to a board game called "Red November", which I really liked when I was younger :)
Did you write all the code and made all the assets from scratch?
Yes, even the music this time!
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Comments
I loved this entry. The art and detail is awesome and I love the original idea. I feel like it was a lot of back and forth across the submarine though. Maybe add some indication you are hovering over the thing that needs fixing and make the player do a small puzzle or something.
I'll second other comments' desire for more to do in the downtime between prompts, but the overlapping characters and recorded timestamps make for such a cool idea for a puzzle game! I had a couple great moments of surprise when the first switch happened and when I had to correct the course at the helm. And, of course, the visuals are absolutely top-tier. Awesome work!
good game
Visually this game is outstanding! I found myself waiting for the next prompt instead of doing something with the downtime, maybe there could be some sort of "minigame" that the player could be doing while waiting. Nice entry
Not a bad game! Interesting idea)
Would like more micro gameplay instead of "find where you need to click!" to allow for a more fun experience, but overall really unique game.
Would u mind rating my game? https://itch.io/jam/brackeys-10/rate/2236541