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(+1)

Hi Pet Pumpkin, thanks for playing and leaving feedback, we really appreciate it! At the time of the jam, I, as the programmer, made the physics you found frustrating a design choice. However, in hindsight, I think it would have been smart to get a small test build out to a few people to get feedback on it (there was no testing done outside of myself). Just about everyone has said something similar to you about the physics. Some found it fun, some found it frustrating, but it's always been the biggest talking point of the game outside of the cute artwork. 

If I were to do it all over again, I'd love to have had a little more time to test the physics and get feedback, because the code that causes the "stickiness" (for lack of a better word) between the character and platform is just a single line of code that I originally implemented as a bug fix. But that bug fix, after changing other stuff, probably isn't a problem anymore. So if I were to do it all over again, I'd have tested this sooner and fixed it so the controls feel a lot better. 

I think everybody has loved throwing the character around too so some better level design and physics would definitely encourage that and make it a lot more fun. Overall though, the game was made in just 48 hours and this is the first jam this team has done at all and our first time working together, so we're very happy with it despite it's flaws. 

Again, thank you for your feedback and we really appreciate you playing and telling us what you think!