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(2 edits) (+2)

Very nice take on the theme. I also had the same idea at first (Mine was a spear) nut I ended up going for a different idea later. 

The mechanic definitely has promise but there are a couple of problems I want to point out:

1. The dart can get stuck offscreen. Most of the time you'll be rolling a dice hoping to hit something offscreen. When you aim, you should move the camera a bit towrds the aim direction.

2. Losing the dart when hit was a good idea at first but more often then not it'll get stuck in spikes. A way to recall the dart would be nice. Maybe even add a leviathan axe style boomerang effect where it damages enemies before returning.

3. Aiming should be done with a mouse.  Also, draw a line to show where you're aiming and where you might hit. This can easily be done with a line renderer.

3. There are no visible health point but you die in 3 hits.

4. The dagger is hard to locate on screen since it shares the same color as some of the elements in the level.

Obligatory link to my game: https://b-deshidev.itch.io/nekurotactics

Hey, thank you so much for all of the feedback! It's good to see your thoughts laid out this way. These are all really good points, and we've actually been talking already about how we can work on some of the things you've pointed out.