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(+1)

You can use the warrior as the ladder and let our princess to jump to the target door. Sorry for some unclear hint. I did not complete the clear tutorial yet~

I ment this moment. It's not good for the first level, be careful in the future.

(+1)

Yeah. When I design this point, My thinking is that I want the player be aware of the each character differences between their jump force and height. The purpose of setting one coin on the lower right corner is the same reason. 

While, when I published, I feel first level should not let player to restart more than twice. and this point would not be the best design.  

I share this point with my classmate, Almost of them says you are right. That's not one good design in the first level. I will update this point. Very Appreciate for your advice!

(+1)

Your thought are right, just remember that in puzzle game it's importatn to teach player mechanics level by level, and make 'saw' difficulty. And the first level should teach the basics. Keep doing your game!

Thanks!