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(2 edits)

I totally agree, the game itself is rather classic, Although recruiting green guys feels a bit refreshing I hope.

Here the originality lies in the way the game was made : Instead of designing a game and then making the graphics, I placed those red, green, white etc pixels on a caneva and wondered what each colors could be. What feeling can a single pixel convey ?

For instance, red looks like something that would attack you like a bull, green looks like the same thing but on your side. Blue looks like a cold mindless enemy that would attack you from afar and purple looks like a wizard boss that would be a mix between red and blue (wich is exaclty the case in the coding).

It also reflects on the way I did the level design, in photoshop instead of working in the engine. When the image is drawn I simply import the png (same exact file as the screenshot) in the engine rather than placing every walls and that crap. It also helped me flipping the entire game upside down a few hours before deadline, originally the castle was on the bottom. So this limit doesn't show much on the player's point of view but on the dev side, it was a lot of new possibilities for me !

That's pretty cool! I think it would be nice and probably not too much work (too much work for the jam for sure, but a small  thing for a full game) to add a "level editor" if it's really so simple as setting pixels to different colors. I think that would be a product in which the users could really appreciate the concept you're describing better.