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This was very cool! My favorite thing about it is how it handles the "being underground", it's a very clever solution. I would love to see a more polished version of this, it has lots of potential! Still I don't know if I'm ready to handle that newfound knowledge...

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Thanks! Implementing the underground was pure magic, I'm surprised I was able to pull it off.  I'm going to make a video on how it's done (this week most likely). I really want to polish this up, so stay tuned for it. This isn't even close to what I envisioned for the game, and I would be doing it a great disservice not to see it through.