When conjurer teleports player in locked room you can`t open it from inside and stays here forever. Or i am blind and there are way to open but i have been teleported with Tess-bot and probably it somehow affects.
Version 0.1.2.3.
Catch or be captured by ghosts. · By
Yeah so after I met her she just keeps saying "I am safe, you can go home" . I've pretty much gotten everything this update had and she is the only animation left. I've tried it on a fresh game and Tess worked first time but in my normal save where I almost have everything she doesn't appear or do anything she just says the same thing over and over again. Im fairly certain it is a bug.
It is bugged at the moment. I will fix it in upcoming update but if you want you can make some changes to your save file to unlock them. Find "npcSecretAnimation3" value and change the 3rd and 4th digit after 9, from 0 to 1. If you don't have any urban legend unlocked it should look like this 910110000 or if you do then like this 911110000.
Good day. I've managed to get softlocked in the game and I want to describe steps for reproducing this bug(feature?) So, If you get Wendy incarnated into body via the soul orb, then go to the same map, where you found her respective body (for example, to the Asylum if we're talking about Tall Wendy) and go to the room with body, you will be able to collect soul orb back. If you go back to the truck, Wendy will be there, unconscious. If you press "E" near her - that will give the soul orb back to her and she will get back to her normal state. But, If you end the investigation WITHOUT giving soul orb to her - she will disappear from your assistant position and re-appear as a ghost in the basement. But Luna doesn't appear as your ASSistant after that. If you go on the hunt in this state, both Luna and Wendy will be missing from the truck. This leads you to the situation when you can't buy any equipment, and If you don't have, for example, a dagger for Tall Lady - you can't banish her and finish the contract. Nor you can do K.T.E. - due to your wife and ASSistant absence. The only way to finish the task in this case - is by ending the investigation prematurely and going to a level, where you can incarnate Wendy (Sunflower city, University, or Asulym). There you should banish the ghost (if you have needed equipment, if not - no luck, roll ghosts until you can banish it), and transfer knowledge soul orb into Wendy. Then she will appear back in the truck, and then everything will go back to normal. The main problem, which can happen here, is when you have no equipment to banish any ghost. Then it's truly softlock, and you are left with only two choices - start a new game or mess with a savefile.
Hello, I only just started playing and I'm not sure if this was a bug or it was intent but after I finished the tutorial, I went to the first mission "Luna's house" and I walked around for a bit until I went in Luna's room and found Sabrina, I only just start talking to her but the ghost spawn and kill me during the dialogue, and she never appears after that, so I completely miss whatever she was saying, it bothers me so much, so I'm asking is there any way to restart everything from the beginning?
I don't know if this is a bug, but after walking through the rooms on the 3rd floor of "Evergreen University", I got teleported into Empty Room, unable to leave.
I don't know what the ghost was, but I assume Conjurer since it's the only thing capable of teleporting player to random rooms to my knowledge (also please nerf conjurer teleport ability).
Any Idea what might cause the text on the notes to not appear? *Note: I'm on a super janky Linux setup so 90% chance it's just something I screwed up, but I'm yet to find a fix so I thought I'd share it. My guess rn is a missing font, I seem to recall these notes being in a different font than other text, if you know what the font is I could pretty easily check to see if I just failed to add something or if there's something else causing a problem.
Would love to try putting it in a different drive, but as I'm running it using Wine it's just stored on the disk and my computer is pretending like it's in a drive. I've already tried changing the folder, both location and depth but no success there. I may just have to find the text in the csv's when I want to read them.
I'm not sure how much I can help you, but I'll explain my setup. I'm running Debian 11 Bullseye on a chromebook with Wine 7.0. I'm not particularly familiar with linux so it's poorly setup and I've done a lot of bugfixing by googling what's going wrong and just doing what the internet says.
If you're running games via steam, I've heard good things about using Proton, but I barely have the processing power to run the game rn, much less run it through steam.
I think you`ve got sickness, which now can be cured by secret doctor
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ill try to say this without spoiling but when i was at the school messing around with the runes, i accidently spawned a certain someone and in
that same mission i unlocked said safe and now im missing some story. that has gotten force skipped i guess, like what the hell happend to ****
or is it normal that a certain someone got replaced im confused
Great game, love the concept, scenes are hot, side quest stuff and unlockables are a very nice touch. But I'm not sure if I ran into a bug or not. I found 2 evidences that left me with 3 options, Countlanak being one of them. Confirmed it was a countlanak by guessing and used the dagger, banished it, but it said I guessed wrong anyway, i double checked i chose the right option in the journal too
I came back to the game after a while to check out the newest update and noticed a lot of bugs related to ghosts that should be looked in. Here's just a few I've noticed in, maybe, the 6 attempts I've made but I'm speculating there to be a lot more and I'll report them once I encounter them. If needed, it's not a problem for me to record my games if that may potentially help in figuring out what causes these bugs. Here's the list of what I found so far:
1. It's very common for the game to not recognise you've selected a ghost and to not award you the ghost identification cash prize. It doesn't seem to matter if I find all the evidence beforehand, get caught by it or guess it based on its behaviour, out of all the games, only one awarded me the identification bonus, despite successfully banishing the ghost in all of the cases.
2. Willy-Wisp (which should technically be called Willy-o'-wisp) having walking sounds, and the loudest possible kind too, despite it clearly stating in her bio she does not have them. Also, when she approached my hiding spot, she started zooming through the room faster than any other ghost I've ever encountered, including the Tall Lady, instead of slowing down.
3. Conjurer procured NO evidence of its type, only fake ones, but then also did not do any of its tricks. I spent maybe 20 minutes in that game trying to figure out what ghost I'm dealing with just to give up and get caught on purpose. At no point have I been teleported or have I walked into a different room than I was supposed to. I have placed cameras in the WHOLE house and did not see an orb at any point too.
4. Talking about orbs, I noticed that they sometimes take time to appear and I'm not sure what that's tied to. What I mean is that I could be staring at a camera for a whole minute or two and not see anything and then the orb just appears in the middle of the screen, out of blue.
5. Another thing about cameras... why do they default to night vision being off whenever I leave the monitor screen and return to it?
6. Back to the ghosts, I've encountered Shy twice and in both cases not only were they really active, they completely ignored lit candles, not wanting to extinguish them pretty much at all (the first one did immediately start hunting once I lit it though). I had the candle placed next to the motion camera and it took a photo like 6 or 7 times before the candle went off. Also, not a one bulb was destroyed in the combined 15-20 minutes I've spent with those two ghosts.
7. A lot of linguistic mistakes. If you want, I can made a doc underlining them and provide suggestions as to how they may be fixed... or I can just work the StreamingAssets files as I assume that's where all the text is, at least it looks like it. I could even throw in a Polish translation there with that, I'm an ENG-PL translator by education and trade after all. Perhaps even for free, because I quite like the game and I've been following it for a while, I kind of want to see it reach its full potential too. :V
Anyway, like I mentioned at the beginning, I will continue to report any and all issues I notice as I play the game. If there's anything I can do to be more of assistance, let me know and we can talk things out.
Hello,
I'm currently working on other project so these bugs will not be corrected for sometime but I will add them bug fix list to work on them.
1.It doesn't matter if you select correct evidences. You have select the correct ghost from the list. Selected ghost will appear on top right of the same page(instead of 'Unidentified'). And as you may have known it must be done before using any tool on ghost or getting caught by it.
2.It's all parody names for ghosts. Well, she is not working as expected. I accidently added walking sound to her. Her abilities text must be updated because she will not teleport to player as it's unfair. She is faster if not close to player. The range is quite less to notice it. She is also suppose to hunt if she extinguish a lit candle. (New bug I discovered is if you hid it also candle extinguishes.)
3.Conjurer worked for me as intended except one thing she is giving emf 1 in some places which cancel outs her evidence. Orbs are little difficult on larger rooms. You have to place camera near ghost spawning point and have room lights turned off to see them.
4.They spawn every time ghost is back to it's room during wandering phase. I'm planning to make separate script for it so it will spawn regardless of ghost's location.
5.There settings is not saved and once you exit the computer it's deleted. I will do something about it in the future update.
6.Shy is also working as intended for me. It extinguished candle every time it pass by it. Ghosts have 10 second cool down if they interact with anything. Shy has 10% chance of interacting with a motion camera and 65% with the candle so it has more possibility of extinguishing candle than taking a photo. Yes, she only destroyed a single light bulb. Her abilities are quite similar to Weseen so it's an easy give away to know it's a shy.
7.Don't work on translation right now. Many dialogues will be changed to fit future projects.
1. Yes, I am aware. But like I said, numerous times have I selected the ghost type before being caught or banishing it and it still didn't count for me. At this point I'm curious if perhaps switching the ghost type somehow bugs it out, like it locks the first one you've selected or selects all of them and that causes the reward to not be payed out, as if I'm stuck between two or more ghost types I sometimes end up clicking between them as I ponder which it actually is. I'll try to play with it a bit during future sessions too.
4. Okay, that explains it, I was unaware there's a condition like this. I was expecting it to work more like Phasmophobia and Ghost Exile, where the orb is just there.
6. Guess I could just be very unlucky or the candle was just far away from the camera that the ghosts prioritised taking selfies. Or they were quite daring Shies.
7. I know, just threw it in there as a suggestion along the way.
I think flour doesn't work as intended. When I needed to understand who was I hunting for You-Rei or Willy-Wisp I scattered flour on the floor. I saw how the ghost was walking on flour piles during hunt and in wandering state too by the laser projector but there were no traces of the ghost on them so I thought that I was facing You-Rei but it turned out to be Willy-Wisp