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mjm3962

5
Posts
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A member registered Sep 08, 2021

Recent community posts

I don't know if that would be a good idea, part of the "lack of strategy" with these deck builders is working with the hand you get, you don't always get what you want when you need it, so you need to be able to work with what you have, maybe there can be cards or relics that can grant these types of effects but I don't think making that a passive ability is a good idea.


Fights being predictable is a good thing, it allows us to plan in advance of what is coming or make opponents skip to a less threatening card with what we have access to. Making fights unpredictable would than make a real "lack of strategy".

This one's got a lot of potential.

The music is actually really good, There are a lot of different ways to go about most fights to achieve victory, I like being able to see ahead and what extactly each node is. The gallery is a nice take, being able to go in with whatever deck you want to rematch whoever however.


The game is currently way to easy, it is just the first act so the negatives associated with the more powerful cards don't impact the game yet. Debuffs and curses are currently not impactful enough to matter, some cards such as Charge are super unbalanced and always worth playing no matter what.

A big one for me, alot of the art is AI generated which is fine as long as your up front about it which it is, but I would really love to have all the cards be more consistent in terms of art, it currently feels a little like a mishmash, I wish cards were more associated with who normally uses them like slay the spire dose, like instead of having a random no name in the art of your cards, how about your starter cards feature the heroine instead as an example.


Overall I am looking forward to this getting updated and I'm sure my nitpicks will be addressed.

I find myself surprised by the great skeleton this game has, I can't really say anything else has done what it done in this category making it fairly unique as well. DeadbyDaylight/XCOM while also being an H-game.

I think a short optional tutorial mission would go a long way as the game throws a lot of information at you all at once and can be overwhelming for new players.

Having more tool tips for hovering over stuff like status, monsters, team building screen to give more information of what they do would be nice.

It's rough around the edges but it's overall not bad and was surprisingly fun once I figured it out.

Surprisingly fun loop.

Does anyone know if saves carry over between versions?

(1 edit)

The AI in the 4th round of poker dose not consider card values correctly, I  had a diamond flush and she had a pair of kings and she won, that makes literally no sense.