Thanks for the idea. I hope Hailey will feel the same way.
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Planning to have two purposes for masturbation. First, if Hailey's caught by enemies while masturbating, she will not lose any health. Second purpose will be she can avoid laying eggs(which reduces a bit of health).
Yes, will increase the agro range whenever she's masturbating.
2) Gameplay is good but these puzzle will make it even better. And there will be specific theme for some level which will make game more challenging.
4) Zoom feature will return for PC version.
5) It will be removed for PC version. Just need to manage the jump and rope function while on ground.
3) I have seen the editor.log after exporting a build. Almost 95% of game size was taken by images. The reason for that is I have made levels on Krita. Sliced them into smaller images and resized them so that they will appear sharp. So by default if unity is using size 2024 I have to double if for some level sprites to 4048. Same with characters sprites. I used the image below for idle animation in last build. The size of the image is 400x700 while actual sprite size is 70x300 or something. So even though there is no information in the blank space the image is going to consume larger space(and there are 1000+ frames like this including all skins and sex animations). This time I have cropped image to perfect size and making a tile set for level so that I will be able to design a level in unity.
I agree that they were useful features but while playing it on Android I find it difficult to grab ropes while in air. And the drone zoom feature is removed as I do not want anything that is out side of the camera view.
These feature will come back in PC version where it is lot easier to use them.
I'm rebuilding scripts and map for PC and Android. Characters and enemies sprites will be same. Levels sprites will receive improvements and there will be more puzzles in game. It will be available for android first(As I'm sure PC can definitely run this game). Only thing that I'm planning to scrap is drone zoom mode(camera view range will be a little wider).
The game is not well optimized for all Android devices. It does run well for me without any problem. Plus the levels load early compare to my laptop. Give me sometime, I'm remaking it with better graphics(background)and more puzzles.
Download the files with .apk extensions. There should be 2 variants of apk files. If you want this game only for android and haven't bought it yet. Please wait until a newly created game is uploaded. I will let you know when it's ready.
There seems be some confusion here. 2P means player and enemy bot 2 enemies.
The only difference is that 0.2.2 is using 16 bit and canvas is low resolution. If your device support version 0.2.1 then you don't need 0.2.2.
Oddly enough the game is loading on my older phone. But it has it's bug such as some images don't load, PC flashes when moving and game crashed after a while. I have uploaded save files. Extract them to your Android data folder. If that doesn't work I would like to know your device model and specs.
That's odd. Does your device has enough space? There was one user who faced similar issue for survive game.
If you have enough space, then try downloading the zip file containing android version.