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Thanks a lot.
Do you mean it crashed or just that the game accepted a solution that didn't match exactly?
If it's the later, that's intentional, I put in a tolerance to make it a little easier to beat and avoid comparison bugs.

The latter but I more meant that controls move between hue and saturation a fixed distance each press so the selection felt like it was not perfectly aligned to the target no matter what I pressed. I may have been playing it wrong by tapping instead of holding in hindsight?

(+1)

You are right and it is not your fault, rather my sloppy code.

The hue is well defined but not aligned with the hue stepping. The saturation is randomized and not aligned at all.

This was simply the quickest way to do it and makes it a game about matching similar rather than identical colors.