Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

murks

18
Posts
1
Topics
7
Followers
14
Following
A member registered Sep 04, 2014 · View creator page →

Creator of

Recent community posts

How about inherently compressed file formats for assets? JPEG instead of PNG, mp3/ogg instead of PCM/WAV?

Awesome :]

I'm not going to work on my version but maybe I'll use the voice control for other games (like I said in the interview here: http://cheesetalks.net/linuxgamejam2018.php#participant-interviews).

Sorry about that. I tested with two microphones now and the higher quality condenser microphone seemed to work better (use a pop shield!). I guess a noise gate could help for very noisy microphones.

Then again there is a lot that could/should be done:

  • device selection
  • adjust input sensitivity
  • noise gate
  • a way to make it easier to move the right side (high notes that currently require hissing)

I don't want to rate the games and this is my way to give you feedback.

I streamed all the games I could get to work:

It happened after I clicked "Run game" just before the loading bar reaches the end. Firefox 59.0.2 (64-bit).

The cone resets whenever I click with the left or right mouse button but works fine as long as I hold the button. Chromium 65.0.3325.181 (Official Build) Arch Linux (64-bit).

$ ./CubeSlide.x86_64 Set current directory to /home/murks/Linux_Game_Jam_2018/entries

Found path: /home/murks/Linux_Game_Jam_2018/entries/CubeSlide.x86_64
no boot config - using default values
 
(Filename:  Line: 454)

There is no data folder

(1 edit)

The WebGL version doesn't work in Firefox (Index out of bounds).

The cone angle resets to 'down' on click.

Nice idea, too bad the goal is unclear and win/lose not working.

Hi,

some people know me as Sir_Diealotalot on twitch (twitch.tv/sir_diealotalot). I'm mostly a programmer but I also dabble in pixel art. I like to DIY (DIM?) and will do the jam on my own this time around. Löve (love2d.org) is my engine of choice and I do everything using free software on Linux.

My inspiration this time around is a new feature in Löve, microphone input. What's more versatile than the human voice? I'm working on a simple voice controlled ball game. The additional restriction imposed is that I take under 48 hours. Most game jams I take part in are 48-72 hours, so this is a bit of practice for those as well as a way to get to know the new audio features in löve.

You can see the start of the project on my twitch site. Here is the design document:

Hopefully this will even result in something playable ;)

Unfortunately the physics make no sense at all. If the ball is on the back of the giraffe it will always roll towards the center, so much so that it even rolls over the giraffe's head.

Otherwise it's a nice little game.

(1 edit)

Thanks for the Linux build!

To run: unzip, chmod +x ThereWillBeLightLxV2.x86, ./ThereWillBeLightLxV2.x86

Version 1.2 is up now and (as far as I can tell) finally fixes the bug where cookies sometimes got stuck in the clouds. Reverse scrolling also works properly now. This is likely the final version.

- Philipp

An experimental HTML5 version is available now. Details in the install section on the game page.

1.0 is the version submitted to the game jam.

1.1 is a slightly improved version (see game page for details)

The RunningFairy.love file works Linux, Windows, OSX, provided you have Löve 0.10.X installed.

The RunningFairy_win32.zip contains everything needed to run the game on Windows, just unzip and run RunningFairy.exe.

You should know yourself what to do with RunningFairy_OSX.zip, as I have no idea.


Have fun!

Version 1.2 is up now and (as far as I can tell) finally fixes the bug where cookies sometimes got stuck in the clouds. Reverse scrolling also works properly now. This is likely the final version.

- Philipp

(1 edit)

I added an experimental HTML5 version.

- Philipp

I have reworked parts of the code. Version 1.1 is up now, enjoy!

- Philipp

Please provide a Linux version.