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(+1)

Beautiful. Thematically whole, and impressively polished; truly deserving of a gmtk shoutout.  

But it felt more like an art experience than a game, as skill only lengthened survival time, but didn't heighten the experience.

From here, I hope you deepen the mechanics*; because, frankly, there's a feeling of hopelessness, or inevitability, to the game, which fatigues players and dampens the desire to replay it.  But just a small increase to player options (through game mechanics), will increase that hard to quantify feeling of hope, of agency, within the player; because players need hope to keep playing and endless game.

*examples: tile power ups like bombs or time slow, or a tile currency system which clears the board after 100 kills

Thanks for your time!