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A jam submission

RPS Ultra AdventureView game page

A unique RPG built around rock, paper, scissor
Submitted by Waytan, MegaMelone — 10 hours, 24 minutes before the deadline
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RPS Ultra Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#364.2334.233
Gameplay#473.7913.791
Overall#623.8723.872
Music#623.6513.651
Theme#744.0934.093
Is the graphics 1 bit?#1964.5584.558
Art#2872.9072.907

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter the age limit.
10+

Write down what effects you used.
Alpha channel in unity engine

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+1)

I really enjoyed this! The juxtaposition between the two realms and the way the game plays into it with its RPS setting is really amusing. The choice of music does really well in conveying the atmosphere of the two realms!

Developer(+1)

Thanks a ton we're really glad you enjoyed the game! We were really set on making the juxtaposition between light and dark worlds feel as good as possible so it's a relief that you thought that we conveyed the atmosphere well!

Submitted(+1)

I think it's a wonderfully silly RPS adventure, I had a good laugh.

Developer

Thanks!

Submitted(+1)

Nice game! Really interesting ideia!

Developer

Thank you!

Submitted(+1)

This was awesome. Made me laugh, it was really well done, and it's super fun. Great job!!

Developer(+1)

The kind feedback is greatly appreciated, glad you enjoyed!

Submitted(+1)

Quite addictive! As other have said, the undertale vibes are well done! I died against the boss, I have to train harder and face him again 💪🏻

Developer(+1)

You got this! Training is walking the path to success

We're really glad you're enjoying the game!

Submitted(+1)

Oh ! That game is fun! I liked the upgrade of weapons. It makes this classic system more interesting and that a quite original point for the gameplay. The atmosphere is cool, I enjoyed it. Nice entry!

Developer

Thanks a lot! 

Submitted(+1)

I like this. It's a fun, goofy rpg. The dialogue is neat and the mechanics are solid. I like all the kooky characters! The music and aesthetics fit it well, and it is a creative use of the theme. 

On the battle mechanics, I like that you can kinda tell what each opponent favors, eliminating some of the random element. It still has a bit of random chance, but it makes it so there are definitely better moves to make overall. I think the only real challenge ended up being the sealed guy, since his stats are so much higher than yours. In the case of expansion, I wonder if you could add more tells on what the opponent will choose aside from their damage numbers. In some poker games, the characters have visual tells about their hand, so that might be an idea to play with.

Great job overall, and may Clueless Clarence finally find his way home!

Developer(+1)

Having the characters provide tells before playing a move is GENIIUUSS, that's such an amazing suggestion! If we ever plan to expand this game then this'll be the first thing we do 

Glad you enjoyed the game!

Submitted(+1)

Really surprise by the change of mood between world haha (In a good way)

The combat mechanic is simple yet very smooth. And the dialogue was a nice little touch. Great work :)

Developer

Thank you we're very happy you enjoyed the game!

Submitted(+1)

Interesting battle system for a game as simple as rock paper scissors, the upgrades definitely add some depth to the game. I enjoyed the tonal change between the two worlds, the change in palettes and music really sold it. The Undertale inspiration is unmistakable, the dialogue was amusing and gave me a few chuckles as I played through the levels.

Developer

Glad you enjoyed and got a good chuckle out of the dialogue!

Submitted(+2)

Really interesting twist to RPS by making it feel so fast paced and dinamic, and being able to upgrade your attacks. The contrast between the Light and Dark Worlds fits perfectly with the jam's theme.
Great Work!!

Developer(+1)

Thanks! Glad you enjoyed playing!

Submitted(+2)

The battle system reminds me of an old nintendo game I used to play when I was a child! Love it!
Make it a bit more predictable, by having them talk about their moves or countermoves or something :)
And the shift between the world is amazing, the atmosphere and the music changes and I like that kinda contrasts a lot :D
Solid game!

Developer(+1)

Thank you so much for the thoughtful feedback we really appreciate it! We never explicitly mention it in game, but the enemies' moves are actually weighted in terms of how strong each attack is, IE an enemy will be more likely to throw scissor if scissor is their strongest move. I think we should definitely include that info somewhere in the game's starting dialogues to make the battles have a stronger sense of predictability

Submitted(+2)

I have nothing negative to say! This was great.

Developer (1 edit)

Thank you, we're very glad you enjoyed!

Viewing comments 32 to 21 of 32 · Next page · Last page