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Darkest Mine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #19 | 4.189 | 4.189 |
Theme | #29 | 4.333 | 4.333 |
Gameplay | #31 | 3.933 | 3.933 |
Art | #37 | 4.200 | 4.200 |
Originality | #41 | 4.200 | 4.200 |
Is the graphics 1 bit? | #70 | 4.867 | 4.867 |
Music | #70 | 3.600 | 3.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow, very ambitious game. The art was great and the gameplay was very interesting!
Very nice game, really wel made! I Loved the pixel art and the sound design.
Nice gameplay!
Thanks :)
Couldnt quite finish it cuz of my skill issue, but I'll definitly come back to give it another try!
Happy that you want to come back :)
And Good luck ! It can be quiet challenging to finish it ^^'
I didn't manage to beat the boss, but it was a good game, thank you !
The game ended quiet hard. My friend/co-developper found it too hard, i found it too easy.. I should have listen to him haha !
Thank you for your comment :)
Very cool! Great job :^)
Thank you !
Very cool game ! GG
Thank you :)
Great little game! love the execution, maybe it could use some optimization with hitbox ranges to make it a bit easier to manage
The difficulty was complex to adjust, hitbox included. I agree it ended a little too hard haha
Thank you for testing it :)
Very nice game :) In one week, very impressive!
Thank you !
This is really fun, i love the mechanic of flashlight !
Thank you :)
I like how unique the mechanic is and really great visuals and sound effects!
Thank you kind sir
This is incredibly polished for a week long jam. Great job!
We spent so much time to make the game "feels" right, so your words are very appreciated :)
The flashlight mechanic is very interesting, but it feels unconfortable to attack trying to change its direction. I think it would be perfect if you increase the width / field of the light and map the attacks button to the right triggers. Despite that, the graphics and game movement are very polished, congratulations :D
Yeah, it was kind of volontary to avoid using the flashlight and the attack at the same time. We were afraid that it would make the game too easy but now it's done, it may need some adjustment indeed ^^
Thank you for your kind comment :)