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Yeah, I definitely wish I could've made the game feel more "lively". Muzzle flash, camera shake, blood particles that stay in the level forever, the whole shebang. My time could've been better spent. Lessons for the next jam though, right?


Well I don't think it was wasted though. Instead you put it towards level design to showcase your mechanic. Just a suggestion if you decide to keep working on it. :)