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The controls felt a bit slippery? Or is it imprecise? I felt like I kept under/overshooting my targets. Maybe I'm just terrible at this game. Besides that the concept was neat but maybe you could've improved the graphical quality by making the game 2D to help alleviate some of the more time consuming challenges of working in 3D. The game essentially only takes place on a 2D plane at the moment.

The controls are a bit hard to work with, not sure how to make it easier to aim without giving up the ability to turn quick. 2D would have made it easier, but I had the most fun making the player become a bullet and I learned a lot about the camera.