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(+1)

The ending screen was very entertaining, thank you lol.


The mechanic was clunking, but it felt right to actually fumble a bit in a fight. That's not something that most games provide. The moment when I misread an incoming 2 attack as a three, messed up and only got two presses in, and miraculously blocked the swing felt excellent!


Also I really like having a unified health bar between sides. It doesn't make sense for everything, but it works for this, and I think it's a mechanic that deserves a bit more sunshine.

(+1)

Thanks for playing! I imagined the healthbar like its value is not health but a desire to win. I thought about bloodborne where you can return some health with dealing damage when you get hurt. I liked it and wanted to make similar aspect of HP.