Fun game! I'd never heard of Pocket Platformer, it seems like a pretty useful tool, especially for a jam/prototype game. The different levels were each individually interesting, the intentional secret warps as a nod to speedrunning were fun to find, I'm sure there's more that I missed.
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Speed Runner 6's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #1 | 4.087 | 4.087 |
Audio | #2 | 3.739 | 3.739 |
Overall | #2 | 4.130 | 4.130 |
Game Design | #2 | 4.174 | 4.174 |
Art | #4 | 3.391 | 3.391 |
Narrative/Mood | #8 | 2.826 | 2.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Difficult platformers are totally my jam (sorry) and this one is executed very well, so it's easily one of my favorite submissions!
The difficulty curve was way off for me personally, with the cannon level taking me many, many tries while I managed most others without a single death, but I like how you introduced something new with each level and it all felt very tight and fair. Also, great choice of background music for maintaining a chill vibe.
Really nice work, I'd totally pay for a longer version of this with more levels!
Thanks for doing this - so cool! I think only one time before someone did a recording of playing my game, so it was really neat seeing it. Also, I see now that "Space" was listed as jump, even though it didn't work. I removed that text to clear up the confusion. I really appreciate you taking the time to do a play through!
The game was practically addicting! I had to complete it, my only notes are that the music got a bit repetitive and that there was a glitch occasionally where I would get sent back to an earlier part of the level if I dashed into a wall sometimes.
This game was fun. One thing I could immediately say is that I would allow space for jump. Having the sprint be k allowed the player to use two hands and this only would have been better had jump been space. It's hard to use one hand to control both movement and jumping. In the level where you're jumping the spikes (3rd, I think), I was on the second flag and you could jump through the wall and end up on the first level for some reason. That seemed odd. Sound would have really helped. Because it was for speed running, maybe add a timer? Other than that, it was fun. Well done!
Julian
This was very fun to play. The movement was smooth and the music was calm and serene which contrasts perfectly with the "frustrating" platforming. The art is minimal which fits the aesthetic of the game. The cannon ball level was hard ngl.
This is a super fun and polished game that ties in well with the game jam's themes. Really enjoyed the idea of each level bringing in a new element of gameplay - it kept me on my toes! (Tbh that cannonball level had me sweating haha.) Looks and sounds great too - the attention to detail is on point. Excellent work! :)
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