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Forager (Demo)

Base Building, Crafting, Adventure & Secrets! · By HopFrog

this game is so good post suggestions here Sticky

A topic by luvgramy2 created Nov 10, 2017 Views: 8,647 Replies: 76
Viewing posts 41 to 58 of 58 · Previous page · First page

First of all, I love this game! Every time something new pops up I get excited for what it will be used for in the full release and I can't wait until we're able to fully invest in all the different skill trees. 

A few suggestions (some may have been posted previously - sorry):
Market - Maybe we could some coins to have it restock immediately? To make it fair perhaps the cost could increase for subsequent restocks, with the amount resetting when it restocks naturally.

Storage - I'm not sure if this is actually already into the game as I have not tried every perk yet, but some form of item storage (like chest or something) so that I'm not constantly having to sell things to pick up new things. This was especially relevant when in the Demon Land I chose to get potions, and had to clear out a lot of inventory and make a new backpack just to pick them up.

Forging - I think that it would be cool if there was a way to cancel creating items in a furnace/forge/sewing station etc. without having to break the building. Maybe like if you pressed "X" or some as of yet unbound key to cancel production. Also if we could add things to production as well (eg. if we're making coins in the forge and we have at least 1 gold bar and 1 coal in our inventory, we can use them to add 1 more coin to increase the total by 1). This would just make it easier so that we don't have to wait for all of the coins to be done until we can make more (although the cancel production ke would also help with this).

Finally, I'd be happy to contribute to any wiki, but I'm not sure if there is one yet.

P.S. Please don't abandon this game like all other games I've ever backed. 

(+1)

Maybe some Kind of path block that stops things from growing/appearing on certain tiles

(Unless this already exists except I haven't  found it yet)

Im stuck at level 10 :(

(+1)

Found out the Chinese translation is only in Simplified Chinese and would like to help translate it into Traditional Chinese.

(1 edit) (+1)

Love the game but it needs Paths!

Paths would do one thing: stop plants from growing on them!

Have them one block wide made of sand or stone and allow buildings to be placed on a pathed area that destroys the path under it.

This way I can make a path square to place a building i'm collecting resources for without it overgrowing while i do that, or I can make a path through the squares without having to stop and chop trees every time i want to walk through.

This would also allow a player to organize their square, set up the place they want random things to pop up, rather then the resources impeding your movement randomly XD

This is an awesome suggestion, I hope this gets seen and added.

It did!
It's in the carpentry table called "Road" :)

:D :D :D Thanks for letting me know!

i LOVE this game.  been playing a while, and i have all the islands unlcoekd, and i'm almost done with upgrades.  that being said, i would LOVE an online mode like in stardew valley, so you can play with friends.  (and when you get one of those permanent upgrade things and downgrade chests, if it effected everyone, but not food or crafted things, and the auto collect thing going to whoever's closest with the upgrade)  that would probably up the replay value a bit.)  other then that, possibly more islands?  that's all i can really think of, cause i have no real suggestions other than the online one.  (would love to play this while chilling with a friend)

I would love to see these 2 droid features added to the game

1) A menu tab once you unlock droid to see what droid are on what types of buildings (and what that building is working on)

2) A button on that menu tab to call all your droids back to you because sometimes its impossible to retrack them down with so much going on

Be nice to have an iPad version 

(+1)

It may just be my play style or my skill choices but I found that once you get multiple islands and stop spending nearly 100% of your time collecting resources they spawn too much and fill almost every space on the islands.

Could the spawning speed of resources be adjusted either manually or automatically depending on the number of resources on an island so you can still walk? As has been mentioned a few times paths would help a lot with this. Spawning speed might also be something to consider when multiple players are in a game.

The game is still great regardless.

(+1)

100% agree with Yume. I found the spawn rate for resources too fast. I'd clear one island out and start working on another, just to come back and have my first island filled with resources again! Great game, but the resource spawn speed seems much too quick. Maybe this is only in the Beta version. That is the only version I currently have since the Mac version has not been released yet. 

The game is amazing the pixel art is amazing but the trees and ore spawn is a lil' over whelming but everything except that is amazing!!

i feel like a great addition to the game would be a way for the community to add mods to the game, i personnally would love this addition and play forager way more

I have a couple of suggestions

More islands to explore such as mountain regoin forest jungle swamp

I would love if you made the desert boss fight harder or had multiple diffucutlties in the game so you could choose if its Super easy, Easy, Medium, Hard, Insane

I would love if there were path blocks added in that stuff would not spwan on top of

Fences and fence gates would be good for keeping animals in

Animal breeding or some kind of way for you to get more sheep and chicken without waiting for them to spawn also a way to lure animals into fence gates

more worlds to choose from such as a  world were its always night and different monster come ore a world were you are and a tropical island and islands spawn far away so you have to build bridges to get to them

A way to configure how many recources spawn in settings

a way to build houses

a juke box such as what is in minecraft

A way for the community to Mod the game

A charater customazation thing

more bosses

more enemys

more ores

(+1)

Im still going trough my first playthrough but one thing I would enjoy (and maybe it exist and I havent unlocked it yet) would be a way to add 10 or 100 when doing something at one of the station like 100 gold bar like ctrl + click for 100 and alt+click for 10 when clicking the arrow.

Hello everyone. This is a very dead thread but I neeeeed to try as a hard as I can to get seen by hopfrog. My suggestion is to make it. Possible to edit controls on mobile forager.

And also there are a couple bug with placing fences of some open unobstructed surfaces and it won't place

Make all Versions of it Free because while its Paid on Microsoft Store and Play Store...

It is Free Here

Like Why is it Free Here but Everywhere Else is it Paid?

Extra Content? More Polish? i Wanna Know pls Respond :P

(+1)

mac support would be nice

With around seven hours of gameplay under my belt, here are some things I'd like to see added:

- A way to get all achievements without loosing the giant beets! They're just too cute. Maybe let us find/make an item that can resurrect the beets and we can get both the "Monster" and a "Beet Necromancer" achievement? But as long as they can be my buddies on my island while still getting all achievements I'd be so happy.

- Auto-collecting for fish traps. This would be a real quality of life update. (I personally would not find it overpowered if this was unlocked along with auto-collect for crafted items.)

- A beet-themed hat! Maybe we get it for the "Beet Necromancer" achievement if that is added.

- Cheaper but less expensive bombs. Or make the bombs a little cheaper.

- Make seeds a bit more worth it. (Up the crafting ingredient to seed ratio.)

If any of these have been suggested before I apologise. I did not want to read through all the comments under this post as there are so many.

Viewing posts 41 to 58 of 58 · Previous page · First page