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(3 edits) (+2)

Hi

I congratulate you, this is definitely the best looking digital adaption of this mysterious, ancient game out of the mists of early human history. The soundtrack helps to get immersed. Somehow I wish the opponents were called "Humbaba", "Enkiu" and "Gilgamesh" (from easy to hard) to fit the theme... ;) I just sent you some bucks as a sign of my gratitude.

There is only one thing I miss a bit: The option to turn off the automatic movement of the camera (when players change) and the ability to rotate the view myself.

(+1)

Thanks alot! I might update this game at some point so these features are not out of the question 😃

These ancient boardgames are very interesting and you managed to give it the proper atmosphere. I'd love to see a similar treatment for Senet and Kalaha. A collection of such more or less obscure games from the early dawn of mankind, prepared in such an atmospheric way, would surely fill a nice niche and could sell well. I'd definitively buy them all. :)

I'd be lying if I'd say the thought hadn't crossed my mind. 

You wouldn't happen to know if there's a resource for a universally accepted ruleset for Senet?

Unfortunately I don't know, no. I played this one some years ago and found it rather intriguing. It does not have the same strong atmosphere as your game does however: https://store.steampowered.com/app/391580/Egyptian_Senet/

There are many such ancient games which would deserve a revival. The game of Knossos for example: https://boardgamegeek.com/boardgame/6138/knossos.

I'm sure there are many more. I'm just discovering them myself. :)

Yeah I was also fascinated by Ur when I first heard of it. That's why I made this project to practise GameDev. It makes me feel a connection to people who lived thousands of years ago :)

Absolutely, I can feel what you mean, it really seems to connect us to these ancient people. 

By the way, playing your game made me purchase a replica of the game over on Etsy. It's a stunning work, I've never seen one so meticulous and detailed. It costed me some money but it was worth it. It feels like an ancient piece from millennia ago. 

I wondered if you could share how the AI in your game works and decides its movements. I'm very interested in it as I'm trying to make an (offline) solo mode with different difficulties myself at the moment.