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(+1)

Absolutely, I can feel what you mean, it really seems to connect us to these ancient people. 

By the way, playing your game made me purchase a replica of the game over on Etsy. It's a stunning work, I've never seen one so meticulous and detailed. It costed me some money but it was worth it. It feels like an ancient piece from millennia ago. 

I wondered if you could share how the AI in your game works and decides its movements. I'm very interested in it as I'm trying to make an (offline) solo mode with different difficulties myself at the moment.

So 2 years later :D

The AI looks at all possible moves.

Then it adds a score to possible moves based on

1. Can I bop a player with this move.
2. Can I land on a roll-again this round.
3. How likely it is to land on a roll again next round
4. How likely it is to bop a player next round.

(Knowing how likely it is to get a 1,2,3, or a 4 on each turn)

Then it also checks and adds value to a move if

1. This piece is in danger of being eaten
2. This piece can advance me on the board safely

And how an AI values each of this things is their personality. So Irvin and Leonard value different things but they do the same queries.